
Valator Uel
Caldari Mercenaries of Andosia Northern Coalition.
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Posted - 2011.05.31 17:29:00 -
[1]
All I hear is "waaa waaa we have nothing to counter SC's". How about being creative and finding a solution that doesn't involve nerfing. The people whining about supers are those who feel impotent against them. You perceive supers a huge problem because there is nothing you can do against them. However if you were in the position of using 100 supers you would. Other people are also shouting nerf because they think that these things are free. They are not, they are expensive ships. Not only the price of the hull, but the price of fuel (it costs 10-20b to move a SC fleet across regions or the universe), the price of an extra account because nobody keeps a SC on their main, the effort to keep it safe because they cannot dock, etc, etc. These things take effort and isk to keep.
Seriously, so why does everyone think that nerfing Supercaps will solve anything. At best you make a ship totally useless by creating hypothetical solutions that don't solve the perceived problem. How about you actually ADD something to the game that counters Supercaps? There are so many things you can do to reduce their effectiveness, how about creating ships and/or mods that will make people think twice about fielding Supercaps?
Sure, this means CCP will have to actually do some work instead of simply manipulating item property numbers. But that's how you improve the game by adding content instead of nerfing a ship that only those who never use them whine about.
Some random ideas: - For instance, a T2 tier 3 BS that functions like the Arbiter in Starcraft (area cloak), but only to ships in siege mode. If they keep this ship alive it'll be a serious threat to SC's who can't target sieged dreads/triaged carriers against them. - Boost dread defense against SC's. - Ships that can complete strategic objectives but are practically immune to Citadel Torps yet just as vulnerable to everything else as normal ships. "lol bring as many SC as you want, this thing we're doing is still happening". - Ships that decreases the amount of bombers a SC can communicate with, causing X bombers per affected SC to return to drone bay and forcing the SC to switch to Fighters or regular drones. - Ships or mods that render a SC invulnerable for X minutes but also incapable of doing damage itself and stuck in space for those X minutes. - Or how about the motherofgod of EVE improvements: subsystem targeting. Shoot the drone bay doors and suddenly the bombers cannot return. Shoot jump drives and the SC will be stuck in the system unless a specialised ship comes to repair it. Shoot the cloaking device and now the SC is really ****ed. - A special kind of bomb, like a flash bang, that immobilises bomber pilots for X seconds/minutes (they are afterall normal pilots, not pod pilots). - Etc...
These are just random ideas and of course would need balancing. The point is to give the counter (instead of nerfing them) which doesn't involve more supers.
Be creative instead of ****ing whining ******s.
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